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• Delvenor Beacon
• Trek
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• Empire

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• Grafiker

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Dungeon, a Guildhall games applet



This game is patterned after the text console game Rogue, and adapts a few of its algorithms, but does not include any of its source code. This is definitely a work in progress, but I can think of tons of stuff to add to it to make it more interesting. For now, though, I have to teach monsters to fight back. By the way, the following work in progress sample image very carefully avoids showing any monster icons because (ahem) for the time being I use someone else's images, and that's fine for playing the game at home but not fine for a public web site. However, in the very near future I expect I'll solve that problem with the help of a friendly AI. And I can't help but wondering, once the basic game mechanics are all worked out, how difficult will it be to cast it into 3D? Are you listening, AI buddy?



Next Steps

  • Sometimes the monsters win
  • Vendors would be nice
  • Trainers would be nice
  • Hey, how we gonna kill monsters without better gear?
  • Hungry! Thirsty! Where's a brave adventurer supposed to eat around here?

 

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