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   • Geometry 3D  | 
      
        ![]() Films Mostly this section of the architecture is a placeholder. Years and years ago I created a frame difference engine that could compare successive images and resolve them into a smaller set of differences which, when applied to a current image could yield the following image. It's still around but I haven't done much with it. I'm sure there's much better stuff out there and I'll explore it when it becomes relevant, probably shortly after I get 3D working. I have two class names reserved for this part of the architecture. TMovie is reserved for successive discrete images, possibly with compression included. TAnime is reserved for the vector graphic equivalent.  |