• Geometry 3D
  • Printing
  • Images
  • Audio
  • Films

  • Regions
  • Bundles
  • Matrices
  • Fonts
  • Text


Mostly this section of the architecture is a placeholder. Years and years ago I created a frame difference engine that could compare successive images and resolve them into a smaller set of differences which, when applied to a current image could yield the following image. It's still around but I haven't done much with it. I'm sure there's much better stuff out there and I'll explore it when it becomes relevant, probably shortly after I get 3D working.

I have two class names reserved for this part of the architecture. TMovie is reserved for successive discrete images, possibly with compression included. TAnime is reserved for the vector graphic equivalent.


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