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There isn't a lot to say about matrices. I define and implement the 2D and 3D versions. They work. I haven't done a lot with the 3D version yet, but hope to. One nice property of the 2D version is that it takes a TPoint in one of its constructors. In a typical drawing call this means you can add a displacement transform just by using a TPoint, letting C++ promote it to the corresponding matrix.


Constructible Classes

  • TMatrix
  • TMatrix3D


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